![]() This
Rules page will be very different from what you most
likely would be accustomed to.
Mainly because this contest is very different from what you may be accustomed to. Below on the left will be the "RULE" and on the right an explanation of why the rule is as it is.
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Contest Exchange:
First two Letters of your Maidenhead Grid Square |
Such as "EN" "FM" "IO". |
Mode Points: QSO points given Per Mode Type Per Contact. CW= 3 Points, SSB= 2 Points, ALL Digital Modes= 1 Point RTTY, PSK31, PSK63, FT4, FT8, are all digital modes. |
No explanation necessary. |
QSO Dupes: You can work each station on each
band AND each mode. Three Modes, CW, Phone, Digital. So if you do all six bands, and all three modes, you could work each station up to 18 times. |
Dupes: No explanation necessary. |
Multipliers: Each multiplier is the first two Letters of the maidenhead grid field. Such as "EN" "FM" "IO". |
Multipliers: Just like the QSO's, you can earn each grid field on each band AND each mode. So again each multiplier can be earned up to 18 times. This means there are a total possible of 5832 Multipliers!!! |
Difficulty Factor: This is one of the new things in this contest that has never been in any other contest before. This "DF" rewards you with more points for making contacts that are more difficult to make. |
Difficulty
Factor:This is something
you have never seen before. At first glance it may be hard to understand, but once you understand it, it is really simple. This part of the contest rewards you with a HIGHER QSO point value for making contacts that are typically because of the nature of average propagation a contact would typically be harder to make. Here is how it works. First this example is for the bands 160/80/40 Meters. Example you are in Grid "EN" You make a Contact with another station also in Grid "EN" To apply the "Difficulty Factor", you take the QSO point value of the contact, 1, 2 or 3 points, and Multiply that QSO point(s) by the "Difficulty Factor" Being in the Same grid the factor is X1. So the final point value for this contact is still the same as the QSO point value. Next example you are still in "EN" and you make a contact with any grid that "Touches" "EN" IE: "DO, EO, FO, FN, FM, EM, DM, DN" These grids have a "Difficulty Factor" of X2. Because they are typically harder to make a contact into those areas than it is into grid "EN" So take the QSO point value of the contact 1, 2, or 3, and apply the X2 "Difficulty Factor" And the final point value of this QSO is double the QSO point Value. Next example you are still in "EN" and you make a contact with any grid that is beyond grids "EN, DO, EO, FO, FN, FM, EM, DM, DN" outside this more or less circle. These grids have a "Difficulty Factor" of X3. Because they are typically harder to make a contact into those areas than it is into all the closer in grids. So take the QSO point value of the contact, again 1, 2, or 3 QSO Points, and apply the X3 "Difficulty Factor" And the final point value of this QSO is triple the QSO point Value. Now the Upper three bands 20/15/10 things are slightly different. It works the same way as above. But the "Difficulty Factor" multiplication values are different. Say your Grid is still "EN", A contact that is, "EN" to "EN" on these bands is the hardest to make. So the Factor is X3 "EN" to "DO, EO, FO, FN, FM, EM, DM, DN" Those grids that touch "EN" Is the easiest to make so factor of X1. "EN" to any grid beyond these above has the factor of X2. Of course all these grids are different if you are in any grid other than "EN" The Key is your "HOME GRID", Grids Touching your Home Grid, all other grids. |
Spotting: Spotting is allowed to be used. And Encouraged! Spot stations that you contact when doing Search & Pounce, will earn you again 500 Bonus points! Most loggers can be set up to automatically spot these S&P Stations for you. Even self spotting is legal to be used. (But will not count towards bonus points) We have even added a small wep page to spot yourself. Spots placed here will NOT go out to the spotting network. You must visit this site to see any spots made there. http://qsopartyhub.com/maidenhead-mayhem-spots.php |
Spotting: Since digital and CW signals all get automatically spotted by the beacon network, we feel it only fair to let SSB signals get spotted by self spotting. We also HIGHLY encourage people that are in Search and pounce mode, to have their logger activated that it automatically spots any contacts made. |
Online Scoreboard:
Having your Logger send your live status during the contest to
the online scoreboard server, you will earn 500
Bonus Points. |
Verification:
To earn these bonus points you must prove you had the scoreboard running by sending a screen grab showing your station listed in the display. |